Monday, April 6, 2020

Wrestling Follow-Up

Never thought I would make a follow-up to Design In Wrestling. Yet, surprising as it is, here we are. For those that need to refresh, there's a link to my words on this subject at the bottom.

         Ah, professional wresting, a… complicated situation. So, remember everything I said about design? Deadlines, drafts, finding the right audience? Toss it right out the window! Nothing can stay the same, and anything can change! That isn’t an exaggeration either, as a fan of wrestling, I notice things become different around two or three weeks. Of course, that does come with some complications.

       You see, this is a form of entertainment you see live. It’s also one with several shows, and many actors. Now, say it’s fake all you want, there are real stunts they perform that can get them injured. While a ladder jump maybe scripted, they are still jumping off a ladder. Now, let’s say they were injured in that jump for a month, and that person was supposed to be the next title holder. Now you have to change plans, any potential merchandise, matches, it just throws things off. It’s not just injuries either. Real life events, the audience reaction, or backstage shenanigans can just have everything go bonkers.


           So….. you can’t make plans to ahead of time with wrestling. You also can’t give up either, because the plans could really pay off. In the end, all you can do is adapt. Just adapt, maybe change someone’s personality, but make sure things are controlled. Things will change, but you’ll be surprised by results. What could have been a good toy would be a better toy. Maybe a video game will be better f they delay it. Either way, the design side of this business requires you to adapt. Like it or not, things won’t stay the same. However, you can succeed from something new.

http://www.kugraphics.org/zachary/2020/03/10/wrestling/




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