Showing posts with label money. Show all posts
Showing posts with label money. Show all posts

Thursday, February 23, 2023

Money Making Pt. 2

       Back at it again with the topic of money-making. Just like last time, I plan to go over ways graphic designers can make money for their personal projects, and life in general. Without further ado, let us continue this topic!

      To start off, we have the classic concept of advertisements. Now, of course there is the concern of potentially selling out, and getting a bad advertiser. Of course, should you do your research, and find the right ones, they'll pay you. Either by featuring their logo, or sponsoring their product, you can be guaranteed a paycheck for your projects. Just make sure there's a level of cooperation so you get what you want, and they don't pull out.

      The other topic I want to suggest is personalized commissions. Be they drawings, logos, videos, take any job you can get. Plenty of people are willing to pay to have the images they want made at last. Just make sure that they will pay you for your work. Also, make sure you set your limits; be those you not wanting to do specific images, or the range of tools you have.

        With that out of the way, those are ways to raise money for projects in graphic design. Is there potentially more options, yes; but I wanted to stick with the main four I feel were best to describe. Are all of them perfect, no; however I do feel it all comes down to learning, and keeping your promises. With all of that out of the way, thank you for reading, and stay tuned!

Saturday, February 18, 2023

Money Making

      Graphic design is not a free practice. If you want to make a career out of this, you'll need to get paid. If you want to see some ideas come to fruition, you need to take money out of your wallet. As such, it's important to have a steady income, and find ways to add to it. As such, this blog will be going over certain ways I have seen it done, both good, and bad.

       To start, I want to bring up Kamen Rider as an example.

 Image courtesy of Kamen Riser Wiki.


     Over the years, Kamen Rider toys have taken to trying out different gimmicks to up toy sales. This ranges from the armors you could put on an action figure, to little trinkets you can put in the transformation device. As a result, the shows now feature a multitude of other riders and forms, as opposed to earlier in the franchise's life. Granted, while it does get tiring seeing the story need to incorporate these forms, I enjoy seeing how it does so. So long as the toys are fairly priced, and the story is still good, I think it will work well.

       Another way to make money, that's more common for individual designers, is crowd-funding. Yes, this isn't perfect, there have been plenty of Kickstarters that failed, but it's still a method. So long as you have a goal in mind, fulfill your promises, and balance things out, you will probably do fine. On top of that, crowd-funding gives you more freedom for a project. 

       Would you believe me if I said we're still not done with this topic? As it turns out, their are more ways to make money in Graphic Design. I'll go over those next blog, so stay tuned!

Sunday, July 12, 2020

Price Needs To Be Right

                 
Dollar of price!




                  So the price of art, or at least anything art related, is a bit of an odd topic. By odd of course, I mean as complicated as rocket science. You see, there's a lot to balance when you want to set a price on works. How much you've learned, how much time you spend, what resources you need, and what the end result is. Every answer to this question is going to be different for separate creators.

               As for me, I've made my commission prices clear... For now. I still don't think I'm that good yet, and I might need to retool these, but here they are if you're curious.

https://h8l0v.blogspot.com/p/money-listings.html

               Please do keep in mind, I am not taking commissions at this moment. Again, these will probably change, or be negotiated upon. Also do keep in mind that work with more professional businesses will be different, based upon what the contract is.

              At the end of the day, I'm mostly saying this since I've seen some people under value their talents. Not only does that not get them enough money, but it also keeps them from getting more work! The pricier you are, the more people will think you're good! That being said, I've also seen people overvalued their talents. So much so that I'm shocked they're able to get away with it legally.

             So once again, thank you for reading! If any of you have a different take on what my prices should be, or have creatively advice, let me know! I'm always looking for feedback on these blogs, just haven't gotten it yet. So, like always, comment below, share this with your friends, and stay tuned!