What do you want your final product to look like? Perhaps you are trying to create a vivid landscape of trees and lakes? Perhaps it's a gloomy skeleton, that shows signs of decay and rot? What do you think will look good to you depends on what you define as 'good'. Good as can be, good enough, good for nothing, it's all up to you as the creator! So, please read on, and find out what you think is 'good'.
It goes without saying that you want to put effort into whatever you make. The quality you insert into any production will always shine through, and customers will be aware of that. For example, when making an animation, you want poses and proportions to be consistent; if a character who's supposed to be the shortest can wind up grabbing a larger character with one arm, and no explanation is given, people will notice. Then of course you have bad video quality, audio quality, grammar quality, and so much more to handle. Sure, there might be people who can look past one or two of these flaws, but very rarely look past all of them .
The second thing to consider is, 'does this look good in context?' Say you're making a cutesy children show, and one of the characters is an unsettling flesh demon; chances are, no matter how well they're animated, or presented, it will make children upset. Context is everything when designing, be it for twists, colors, meaning, etc. So long as you know your general context, and can spin off from it correctly, you'll be golden!
While what looks good, and what doesn't is up for debate, there's a certain level of skill and understanding one must apply when making their projects. If you can't at least work on charming your audience, then you won't wind up with many positive feedback. So, with that being said, thank you for reading. Hopefully this article looks 'good' enough for you, and stay tuned.
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