Sunday, January 21, 2024

A Quick Look Back On: The Strike

     Ladies and gentlemen, I feel silly.


Image courtesy of Twitter screenshot.

     Now, as my readers would know, I made my stance supporting he writer's and actor's strike last year. In turn, I did support SAG-AFTRA as well, using their logo as a main photo, since they were a main figurehead in the strike. Come some time after, and things have, supposedly, been settled. Studios gave into their demands, and hopefully this means they'll receive better treatment and pay. However, we still need to be very wary of things going forward; both parties are apparently hard to trust.

     In case you didn't notice, the above tweet is Sag-Aftra visibly approving of AI voice acting; an strange stance to take considering what the strike was about. I know that there are more problems I could go over, but those were more before I made my original post. That post was one of passion, and want to see the creative side treated more appropriately. As such, I went in with not that much information; a mistake I will rectify going forward. Right now though, my main problem is with that tweet, and its deeper meaning.

      It goes without saying that this author is disappointed. In a nutshell, this is a betrayal of what a lot of the protesters wanted, AKA, don't replace them. I'll still keep my previous post up, because it still reflects my beliefs on creativity, I still believe that the individual artists should be given proper dues. With that said, it's clear that even the people in charge, even when claiming to be on their side, need to really be checked up to see if they're trustworthy. I will be linking this post, because of the update, and I hope that this issue is rectified soon.

Thursday, January 18, 2024

Scripting

      Why do scripts exist in the first place? Well, it's so writers and designers have an idea beforehand of what they want to do. It helps lead a team on the directions to take and reminds them of the main events. While it's alright to improvise sometimes, it's nice to have a plan for what you want from the end product. As such, today's topic shall be about scripting, drafting, and in general the early parts of the design process. Without further ado, let's head right in.



         One of the reasons making a rough draft of a story or art design is important is so that you can get feedback first. Many clients are going to want a say in how things look, so it's best to not give them a final design right away. On top of that, you'll want to give them a clean, neat process of how you manage your tasks, so they can see you as organized. Remember, there is also still a good portion of time between the start of the project to the end; if there was an element of a story or picture that you originally wanted in, but isn't working, you can always cut or change it.

       Of course, we also need a script so we have an idea where the story can go. You don't really have room to improve a scene if you don't know what's going  to happen there. Sure, it's easy to have moments in your head that you play out, but you need a way to connect them. If you're working with a team, then you need a way for them to connect the moments. This is another reason why it's important to have a draft, or script ready.

     To finish off, I want to clarify that just because the first draft wasn't good, doesn't mean changing it will be a hassle all of the time. Sure, there might be times where footage can go to waste; however in today's era, making edits will be as simple as heading on your computer, and plugging them in! With all of that said and done, thank you for reading, and stay tuned!