Sunday, March 19, 2023

Beginning and End

        An element  of graphic design that has caught my eye would have to be a certain comparison.  Mainly, when you compare the beginning ok skill and technology,  to the end. While it's easy to look at the wider range of design throughout the ages, I feel it's important to acknowledge design changes across small amounts of time. How small am I talking about? Well, as always, let's look  ahead.

      So, as we know, the artist can improve over time. So long as they keep learning, and practicing what they do, you will see a massive change in skill. This might be seen as a change in one's art style, or an increase of content. Granted, this isn't to say skills will always improve. That's always going the be up to opinion, or could have a third-party involved like injury. Still, it is something to keep an eye on throughout an artist's life.

      What I really want is to focus on however, is how one can use a specific tool. For this discussion, let's turn our attention to the Gameboy.

Image courtesy of Wikipedia. 


       In the early days of the Gameboy, the games were pretty simple to understand. Games like Tetris were easy to program in, meanwhile games like Super Mario Land were essentially heavy demakes of games like Super Mario Bros. However, as the technology of the Gameboy began to be mastered, and well-learned, things improved. We had games like Pokemon Red and Blue, which featured multiple, collectable characters with their own stats We also had the Wario Land trilogy, based off of the original Mario land, but with a new set of mechanics, better sprites, and refined controls.

    So all in all, I would say it's fun to watch styles from beginning to end. See how one can change, and improve, whilst working with what they have. It can, in turn, inspire others to follow suit, and learn more about design. With all of that being said, thank you for reading, and stay tuned!

 

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