Sunday, February 18, 2024

Still On Preseservation!

 


    Ladies and gentlemen,  and update concerning this post from a few years ago.

https://h8l0v.blogspot.com/2022/08/preservation.html

     To summarize my thoughts, this post was about the preservation of media, and needing to keep these images in one's mind. The reason I brink this up again, is because Warner Bros is unfortunately, at it again. This time however, they're not just planning on not releasing the movies, but deleting them entirely! As you can imagine, there's been a bit of an upset for the viewers, and one can't blame them. After all, when such a big fuss was made when they weren't released, for a fairly ridiculous reason mind you, the fact we may never see them is even more frustrating!

     So to reiterate, media must be preserved for future generations! Record it, catalog it, whatever, so long as it's preserved. Especially if it is a movie an entire team put blood and sweat into, that won't be released because of ridiculous legal issues. So with that in mind, I hope Warner Bros. Gets the message soon, because even if the most we get is someone making ridiculous edits with the material, at least it's still out there. Thank you for reading this shorter blog, and stay tuned!

       If by the chance this material is deleted by the time this post has been uploaded, I will update it with an edit, and I apologize. 

Friday, February 16, 2024

Looking Good

      What do you want your final product to look like? Perhaps you are trying to create a vivid landscape of trees and lakes? Perhaps it's a gloomy skeleton, that shows signs of decay and rot? What do you think will look good to you depends on what you define as 'good'. Good as can be, good enough, good for nothing, it's all up to you as the creator! So, please read on, and find out what you think is 'good'.

      It goes without saying that you want to put effort into whatever you make. The quality you insert into any production will always shine through, and  customers will be aware of that. For example, when making an animation, you want poses and proportions to be consistent; if a character who's supposed to be the shortest can wind up grabbing a larger character with one arm, and no explanation is given, people will notice. Then of course you have bad video quality, audio quality, grammar quality,  and so much more to handle. Sure, there might be people who can look past one or two of these flaws, but very rarely look past all of them .

       The second thing to consider is, 'does this look good in context?' Say you're making a cutesy children show, and one of the characters is an unsettling flesh demon; chances are, no matter how well they're animated, or presented, it will make children upset. Context is everything when designing, be it for twists, colors, meaning, etc.  So long as you know your general context, and can spin off from it correctly,  you'll be golden!

     While what looks good, and what doesn't is up for debate, there's a certain level of skill and understanding one must apply when making their projects. If you can't at least work on charming your audience, then you won't wind up with many positive feedback. So, with that being said, thank you for reading. Hopefully this article looks 'good' enough for you, and stay tuned.