Sunday, June 19, 2022

Preference Vs. Statistic: Round 2

 

      Alright, time to talk about this again! Once again, I want to talk about opinions, facts, and  what it can mean for Graphic Design. Last time, I went over how statistics can be mainly looked at as a group of common  preferences linked together. I also talked about how people can fave their opinions change overtime when they learn about new information along the way. This time however, I want to go in more detail about the behind the scenes statistics.

      To give an example of what I mean, and to touch up on another blog, I'll  reference the bigger, isn't always better argument. Pikmin 2 is a sequel to the game Pikmin, both made by Nintendo. Now, while one can argue Pikmin 2 is more impressive with its randomly generated caves, multitude of enemies and treasures to collect, and that it has 2-player; there are people who gravitate towards Pikmin 1. The reason mainly being that while 1 doesn't have as much, it's a more compact experience that doesn't drain you when you want to play it. So, while one game is more technically impressive the other has more people nostalgic for it.
  
        Nostalgia is also another factor to this argument. While you could argue something you watched, or played recently is better, your fond memories will always give bias to your judgement. As such, with all of these things to look at, I feel that designers can learn a lot from preferences and statistics. Obviously statistics give them a good learning field to try ideas in, while they could learn from different opinions and their own preferences, as to give a good curve to their work. With all of that said, thank you once again for reading, and stay tuned!
       

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