It's never easy to follow up a previous work. A good amount of expectations are going to be on your shoulders to deliver something great, if not better than the original. However, there's also going to be doubts if the product can even live up to the original, let alone be seen in a favorable light. In a sense, I feel some of those expectations myself, considering this blog is a follow up to another.
Last time, I went over how there's always room for improvement to a product. This time however, I want to go over different ways someone could follow up a product. Be it a sequel to a movie from years ago, a spinoff of a large franchise, or maybe even a remake.
For starters, what is the route you want to go for your follow up? Is there a specific character you want to build on for a story, or maybe a new motivation for your characters? If it's a remake, do you plan on being faithful, or switching genres completely? This is of course, factoring things in like time constraints, funding, and audience desires. As a result, the follow up you craft should, in a coincidental sense, be like choosing a path down a trail; what's going to work best for you, but also keep you where you need to go?
Of course, there is still the expectations you need to worry about. To reiterate, audiences can either hold your potential on too high of a pedestal, or not be willing to give it a chance. Unfortunately, I can't really say wether or not there's a right answer here; I understand the desire to impress with a grander scale, but I also feel its ok to temper you're expectations. The most I can say is 'compromise with the audience and creators.' Read the room for what the follow up will be, and set your expectations, or your skill level, to that area.
Doing a follow up is always going to be tricky, and can make or break what you built to achieve. Whether or not you can successfully build off on previous works though, the important part is that you try. With that in mind, thank you for reading, and stay tuned.