Sunday, July 31, 2022

A Style For Everyone Involved

       So, last time I explained how graphic design was a two in one package for everyone involved. In a blog post from a while back, I talked about simplification, and how you need to learn to use it right. Now, I'd like to go off of both of them to talk about a third subject, style. I might have touched on this a bit in the past, but I want to go in depth here.

       In essence, I want to use the upcoming show Hazbin Hotel as an example.

Image courtesy of Ayy Lmao of Youtube.


     Here we have two designs of the same character,  but I want to put special attention on the stripes. The stripes on the old design are smaller,  and there are more of them, while on the newer design, they're bigger, and don't have as many. In general, one could say that the newer design is less detailed. That isn't a bad thing though, as it does make this easier to animate. One might argue it is a bit lazy, but keep in mind, this original design was used for a pilot, made by a smaller team.

     Now while one would think more animators would lead to more detail, one has to remember not everyone has the same skill set. You also have to remember that this is going to be a show out on more of a regular basis. So, a compromise was reached, and a simpler design was made. A style for everyone involved isn't just a way to stay distinct, it's A way to ensure the people working on the product can work on it. It makes it so the style is easy to recreate when it needs recreation. Say, not to many colors in a logo.

     With that said, thank you once again for reading. I hope my point was able to come across, and that you stay tuned!

        

        

You See It Coming

              


          Knowing certain information before hand can do wonders. No guarantee that the wonders will necessarily be good, but they can be wonders. For example, let's say you hear a joke enough times that you recognize the punchline. The wonder you get here that you now you might know what pure annoyance feels like. However, there can be ways in the world of graphic design where foreknowledge can be used well.

        For example, going off of the joke statement earlier, you could try to curve expectations and have a completely different punchline, catching someone off guard. However, in contrast to that, they might find the joke funny, so you don't change too much. While a nice twist of unpredictability is nice, sometimes the predictable outcome is best. It really depends on what audience you want to capture, and what bests works for the story at the moment. Foreknowledge of the reaction works great here, as that is what helps you decide how to handle your work.

        Foreknowledge is also helpful with getting you more job opportunities obviously. It always helps to know, or know how to learn skills that potential clients could be impressed by.  It also helps to know study the company you apply to as well, that way you know what to expect from them, or that you understand what they try to do. This isn't just for company's either, you can do this for yourself and recognize your skills as a designer so you know what projects to do. 

            So, all in all, foreknowledge is useful for understanding audience reactions, and how to work with them. It's also good for choosing your next project, and what you could work on. With all of that said, thank you once again for watching, and stay tuned!